Gameplay Trailer (1:03)
Long Play Video (9:10)
Level Design Progression from Blockout to Final Pass
Left: designs for the tracing system I would use to inform the game of what type of dynamic movement a player was to engage in.
Right: one of the potential (and the final) solution for detecting the light level that would affect the player’s ability to be seen.
See the full document below.
September 2018 – April 2019
Student Project (Solo)
Unreal Engine 4
Under the Veil is a stealth game created for my Final Year Project at Staffordshire University. It was an exploration of the design philosophies behind the stealth genre.
Over the course of the year, I learnt many design techniques falling under trees such as AI design, movement design and controls, game flow and level design.
The project was scripted using Unreal Engine’s Blueprint system, with a sprinkling of C++ where necessary.
The project features the Polygon Adventure and Knights asset packs by Synty Studios.