- Learning how to write and format a design document, including high concept and pre-production, and using this to drive my work
- Implementing new gameplay mechanics through UE4 Blueprints using a pre-existing framework
- Self-taught how to design and implement 2D camera systems
- Level Design from pre-production to final pass
A second year project; the task assigned was to create a Metroidvania prototype based on a pre-existing framework called NightBreed developed by members of staff at Staffordshire University. This was great fun and challenged me to learn and utilize some new design techniques I had not used before.
The NightBreed framework came pre-packaged with Epic Game’s Infinity Blade packs and features them.