- Researching into the stealth game genre, understanding the established design philosophies of the genre and using this to influence my own work
- Designing and scripting many game systems including AI, movement, lighting, interaction and objectives
- Designing game flow and structure
- Designing a level to demonstrate all of the implemented systems, using learnt level design techniques
Under the Veil is a stealth game created for my Final Year Project at Staffordshire University. It was an exploration of the design philosophies behind the stealth genre. Over the course of the year, I learnt many design techniques falling under trees such as AI design, movement design and controls, game flow and level design.
The project was scripted using Unreal Engine’s Blueprint system, with a sprinkling of C++ where necessary.
The project features the Polygon Adventure and Knights asset packs by Synty Studios.