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Role

  • Junior Technical Designer

Key Responsibilities

  • Helped design enemy behaviours

  • Scripted enemy behaviours and helped script hexagon tile mechanics

  • Created the final level layout and lighting

Overview

A collaborative student project that was developed during my second year at Staffordshire University; HEX'N'GUN was an opportunity to learn how to work as a junior underneath a senior. This experience taught me a lot about how to effectively communicate with others during development and how to recover from mistakes.

HEX'N'GUN had a rocky development cycle due to some issues flaring amongst the senior team, but with the help of the senior producer and the awesome art team; myself and a junior programmer were able to pull the final gameplay experience together.

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