Skeleton Key was a jam game created for Ludum Dare 43. The theme was “Sacrifices must be made.” I worked alongside three other developers to create the game, and enjoyed the experience.
I am most proud that the game came in at a solid 122nd out of 1750 games in the Theme category. There are definite improvements that can be carried over, but not bad for our first Ludum Dare, and definitely a motivator for future jams.
The game and more information about the team can be found at: https://oxygengraffiti.itch.io/skeleton-key
Tasty Sheepies was a game jam created for a University ran jam named “Boot Camp”. This particular jam ran for four days during June of 2018. I worked alongside almost 30 other developers, mainly artists, to create this game. I was selected for the Lead Level Design role, and worked amongst the tech, art and closely with the Lead Game Designer to make sure the game was finished and playable for the jam deadline.
This was a fun project to work on. The biggest takeaway is how important good communication is between all industry disciplines. There were many issues from inconsistent scale to different bugs causing massive frame rate issues. These didn't hamper our progress, but did affect the quality of the finished product. I keep this here as a reminder of how important communication truly is.