Gameplay Trailer

AI Behaviour Tree design

Prototype Game Flow

Long Play video of Clambering Fools

Clambering Fools

ROLES

Game Designer and

Gameplay Scripter


FOR

Staffordshire University


DATE

September 2018 – April 2019


TYPE

Student Project (Solo)


DEVELOPED IN

Unreal Engine 4


DOWNLOAD LINK

http://bit.ly/2IvRHtV


KEY WORK

  1. 1. Using JIRA to manage a project through assigned sprints and swim-lanes from the backlog to completion
  2. 2. Using Confluence to create a freely accessible living design document that could constantly evolve throughout development
  3. 3. Learning about and applied knowledge of low fidelity design
  4. 4. Learnt that de-scoping is incredibly important and not doing so can significantly impact the quality of a project
  5. 5. Using Unreal Engine 4 to script the designed systems

Clambering Fools is a rogue-lite game created for the Advanced Games Design and Production module at Staffordshire University. It was an exploration of low-fidelity design techniques and production methods.


The project was scripted using Unreal Engine’s Blueprint system.

The project features the Low Poly 3D and Pixel 2D RPG Game Assets pack by Devil’s Garage (https://twitter.com/devilswork_shop) and Dan Huynh (https://dribbble.com/danny-huynh).